texture-compression-etc2

Availability now
50%
last 30 days, n = 390
Year over year
—
unlocks once the dataset spans a year
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ETC2 is the compressed-texture family mandated by OpenGL ES 3.0, so virtually every mobile GPU decodes it natively. It covers RGB, RGBA, and one/two-channel (EAC) data at 4-8× compression, saving both memory and sampling bandwidth.

On desktop, ETC2 support is often emulated or absent - the inverse of the BC picture. That symmetry is why cross-platform WebGPU content pipelines encode textures in both a desktop family (BC) and a mobile family (ETC2 or ASTC) and select at load time.

If your audience skews mobile, the ETC2 availability trend here is the number that tells you whether you can rely on it.

Availability by month

MonthWith featureEligible reportsAvailability
2026-08 140 238 58.8%
2026-09 67 175 38.3%
2026-10 189 371 50.9%
2026-11 12 32 37.5%

By browser (last 30 days)

BrowserAvailabilityn
chrome 50.0% 260
edge 7.5% 40
firefox 38.6% 44
safari 100.0% 29
opera 0.0% 1
samsung 100.0% 3

Availability = share of first-party, non-quarantined reports with WebGPU on a hardware (non-fallback) adapter that expose this feature. Developer-leaning sample. Full methodology.