texture-compression-astc

Availability now
50%
last 30 days, n = 390
Year over year
—
unlocks once the dataset spans a year
Explore

ASTC compresses textures in variable block sizes (4×4 up to 12×12), letting artists trade quality against size per texture. WebGPU exposes its LDR formats with linear and sRGB variants; the feature does not expose ASTC HDR formats. The choice of block size makes it a flexible alternative to ETC2 and BC.

It is the native choice on recent ARM and Qualcomm mobile GPUs and on Apple silicon. Desktop NVIDIA/AMD/Intel hardware largely does not decode ASTC in silicon, so availability closely tracks the mobile/Apple share of the sample.

The sliced-3D variant additionally allows 3D textures with per-slice ASTC compression.

Availability by month

MonthWith featureEligible reportsAvailability
2026-08 139 238 58.4%
2026-09 67 175 38.3%
2026-10 189 371 50.9%
2026-11 12 32 37.5%

By browser (last 30 days)

BrowserAvailabilityn
chrome 50.0% 260
edge 7.5% 40
firefox 38.6% 44
safari 100.0% 29
opera 0.0% 1
samsung 100.0% 3

Availability = share of first-party, non-quarantined reports with WebGPU on a hardware (non-fallback) adapter that expose this feature. Developer-leaning sample. Full methodology.