texture-compression-astc

Availability now
27%
last 30 days, n = 142
Year over year
unlocks once the dataset spans a year
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ASTC compresses textures in variable block sizes (4×4 up to 12×12), letting artists trade quality against size per texture. WebGPU exposes its LDR formats with linear and sRGB variants; the feature does not expose ASTC HDR formats. The choice of block size makes it a flexible alternative to ETC2 and BC.

It is the native choice on recent ARM and Qualcomm mobile GPUs and on Apple silicon. Desktop NVIDIA/AMD/Intel hardware largely does not decode ASTC in silicon, so availability closely tracks the mobile/Apple share of the sample.

The sliced-3D variant additionally allows 3D textures with per-slice ASTC compression.

Availability by month

MonthWith featureEligible reportsAvailability
2026-08 31 106 29.2%
2026-09 7 36 19.4%

By browser (last 30 days)

BrowserAvailabilityn
chrome 35.6% 90
edge 12.5% 8
firefox 11.4% 44

Availability = share of first-party, non-quarantined reports with WebGPU on a hardware (non-fallback) adapter that expose this feature. Developer-leaning sample. Full methodology.