indirect-first-instance

Availability now
100%
last 30 days, n = 390
Year over year
—
unlocks once the dataset spans a year
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GPU-driven pipelines build their draw lists on the GPU: a culling compute pass writes indirect draw commands, and firstInstance is the natural slot for which per-object data a draw uses. Without this feature, indirect draws must keep firstInstance at zero and route object indices through other channels (instance step-mode vertex buffers or extra bindings).

Engines doing large-scene culling, LOD selection, or visibility buffers on the GPU care most. The workaround is well known but costs an indirection; availability data tells you how often you would actually take the slow path.

Availability by month

MonthWith featureEligible reportsAvailability
2026-08 238 238 100.0%
2026-09 174 175 99.4%
2026-10 370 371 99.7%
2026-11 32 32 100.0%

By browser (last 30 days)

BrowserAvailabilityn
chrome 99.6% 260
edge 100.0% 40
firefox 100.0% 44
safari 100.0% 29
opera 100.0% 1
samsung 100.0% 3

Availability = share of first-party, non-quarantined reports with WebGPU on a hardware (non-fallback) adapter that expose this feature. Developer-leaning sample. Full methodology.